Fate Bestiary

Tag: mountain


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4 of 45 NPCs

Aspects

  • Reptile with a hunger for statues
  • Petrifying gaze
  • Softening saliva

Skills

Great (+4): Petrify(Provoke)
Good (+3): Bite(Fight), Lure(Deceive/Provoke)
Fair (+2): Flee(Athletics)

Stunts

Avert Your Eyes. If an opponent is taking an action against you that would normally involve looking at you and they choose to avoid it, you gain +1 to defend against it.

Petrifying Gaze. Each time a target chooses not to avert their eyes when doing something that would normally involve looking at you and does not succeed with style, you automatically deal one point of mental (petrifying) stress.

Stress & Consequences

 


Aspects

  • Sneaky dim-witted greenfolk
  • No regard for self preservation

Skills

Fair (+2): Sneak
Average (+1): Deceive, Attack

Stunts

Battle Drums. Once per scene with goblins in it, you may bang a battle drum or blow a war horn to call in more goblins. This will summon either 2 more goblins per PC in the scene or one ogre. (This stunt can only be used once per scene, regardless of the number of goblins)

Stress & Consequences


About

Ogres are commonly found working alongside goblins in exchange for food, but their relationship is tenuous at best.

Aspects

  • Giant goblinkin enforcer
  • Dumber than rocks
  • Smash everything

Skills

Superb (+5): Smash(Fight)
Great (+4): Throw(Shoot), Grab/Break/Stomp(Physique)
Good (+3): Roar(Provoke), Chase(Athletics)

Stunts

Two Birds, One Stone. When you Throw a grappled target at another target, you may apply your attack to both targets.

Earthshake. +2 to Stomp when trying to create an advantage out of disarming someone or throwing off their aim.

You Go Splat. Weapon:2 when you attack with throw in a zone bordered by a wall.

Stress & Consequences

     
 


Aspects

  • Aggressive cousin to dragons
  • Reckless and unintelligent ariel hunters

Skills

Superb (+5): Fly(Athletics)
Great (+4): Bite/Sting(Fight), Grab(Physique)
Good (+3): Provoke, Notice
Fair (+2): Physique
Average (+1): Stealth

Stunts

Poison Sting. Weapon:2 when you attack with Sting using your tail bard

Easy Pickin's. +2 create an advantage with Grab when trying to grab a creature that has already been poisoned.

Stress & Consequences

   

Scene Ideas

  1. The adventurers are searching for a macguffin that is at the top of a cliff. The wyverns may have even stolen the macguffin and put it up there. The top of the cliff is where the wyverns roost. The heroes must scale the cliff while fending off the wyverns.
  2. To reach their desired destination, the adventurers must cross a wyvern breeding ground. Hundreds of towering rock formations are scattered in the large canyon between two cliffs (like Wullingyuan Canyon in China). Wyverns fly to and fro below, almost like a makeshift transportation system ;). The heroes must get to the other side of the canyon to reach their destination.
  3. While riding on an air ship, sky pirates attack and they are riding well-trained wyverns!


Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.

About the Bestiary

These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.

If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.




Copyright © 2018, Nathan Hare
All rights reserved

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