Fate Bestiary

Tag: swamp


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6 of 45 NPCs

Aspects

  • Sneaky amphibious predator
  • Not too bright

Skills

Superb (+5): Surprise(Fight/Provoke)
Great(+4): Camoflauge(Stealth), Swim(Athletics)
Good (+3): Chomp(Fight), Notice
Fair (+2): Athletics, Physique

Stunts

Sneak Attack. You may use Surprise instead of Chomp to attack a target that is unaware of you.

Drift Wood. Gain an extra invoke when creating an advantage to look like a log floating in water.

Aquatic. +2 to Overcome or Creat Advantages with Athletics when swimming.

Stress & Consequences

   


Aspects

  • Sneaky dim-witted greenfolk
  • No regard for self preservation

Skills

Fair (+2): Sneak
Average (+1): Deceive, Attack

Stunts

Battle Drums. Once per scene with goblins in it, you may bang a battle drum or blow a war horn to call in more goblins. This will summon either 2 more goblins per PC in the scene or one ogre. (This stunt can only be used once per scene, regardless of the number of goblins)

Stress & Consequences


Aspects

  • Regenerating giant reptile
  • Fire nullifies regeneration
  • Multiple heads

Skills

Superb (+5): Claw/Stomp(Fight)
Great (+4): Notice, Provoke, Bite(Fight)
Fair (+2): Will, Investigate

Stunts

More Where That Came From. Instead of consequence slots, you start with one sticky (+4) condition called Decapitated for each head. If fire is not used in an attack that would decapitate a head, you gain another Decapitated condition slot instead of checking one off and you can clear your 2-point stress box. If fire is used, the condition is checked and the attacker gets a free invoke of it.

Coordinated Attack. You may take as many actions as the number of heads you have. Only one of these actions can be done by your body (i.e Tail slap, claw, run, etc.). After the body has done something in a round, all other actions can only be actions that a head could do on it's own (i.e. - Bite, scare, watch, etc.).

Stress & Consequences

 
   

Scene Ideas

The Hydra is designed to be used as the only adversary in a conflict against many opponents. It is meant to be tough. This would be great for teaching players to create advantages so that they can learn to defeat enemies.


About

Slimes are something that can be found in sewers and other collections of refuse. They melt things like wood and metal. Due to their physiology, slimes tend to break into multiple smaller slimes when they are wounded enough to be taken out.

When a large slime is taken out, it splits into 2 medium slimes.

Aspects

  • Amorphous ball of metal-melting acid
  • Feed me

Skills

Good (+3): Dissolve
Fair (+2): Find (Notice/Investigate), Hold/Absorb (Physique)

Stress & Consequences


About

Slimes are something that can be found in sewers and other collections of refuse. They melt things like wood and metal. Due to their physiology, slimes tend to break into multiple smaller slimes when they are wounded enough to be taken out.

When a medium slimes is taken out, it divides into 2 small slimes.

Aspects

  • Amorphous ball of metal-melting acid
  • Feed me

Skills

Fair (+2): Dissolve
Average (+1): Find (Notice/Investigate), Hold/Absorb (Physique)

Stress & Consequences


About

Slimes are something that can be found in sewers and other collections of refuse. They melt things like wood and metal. Due to their physiology, slimes tend to break into multiple smaller slimes when they are wounded enough to be taken out.

Small slimes cannot break apart any smaller. When they are taken out they are removed from the fight.

Aspects

  • Amorphous ball of metal-melting acid
  • Feed me

Skills

Average (+1): Dissolve, Find (Notice/Investigate), Hold/Absorb (Physique)

Stress & Consequences

None (Taken out by one or more shifts)



Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.

About the Bestiary

These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.

If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.




Copyright © 2018, Nathan Hare
All rights reserved

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