Fate Bestiary

Tag: town


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5 of 45 NPCs

Aspects

  • Ethereal troubled soul

Skills

Fair (+2): Spook(Provoke), Possess(Fight/Shoot/Provoke)
Average (+1): Haunt(Athletics)

Stress & Consequences


Aspects

  • Rats of unusual size
  • Sowers of disease

Skills

Good (+3): Scamper(Athletics)
Fair (+2): Gnaw(Fight), Infect

Stress & Consequences

 


Aspects

  • Animated pile of bones
  • Shatter-prone

Skills

Fair (+2): Shoot, Fight
Average (+1): Patrol(Notice)

Stunts

  • Reassemble. For every two skeletons killed within 2 zones of each other, one skeleton may reassemble using the remaining scattered bones.

Stress & Consequences


Aspects

  • Incorporeal malicious soul
  • Weak in sunlight

Skills

Fantastic (+6): Terrorize(Provoke)
Superb (+5): Fight, Drain(Shoot)
Great (+4): Haunt(Stealth/Athletics), Will

Stunts

Death Discipline. You have mastered control over death and the dead. You can shoot blasts of green necrotic energy, weaken your enemies, and animate the dead—although this doesn't quite make them “living” again.

Life Drain. When you deal stress to a target, you may choose to suck out some of it's life force, making that stress box stay filled for the rest of the session (like a mild consequence). You may only do this once per target and after you have done it to a target, each subsequent use requires you to spend a Fate Point or free invoke.

Reanimator. When you animate something, your animation now starts with one skill at Average (+1) and a 1-point stress box. You can also exchange any free invokes received for both a skill at Average (+1) and a 1- point stress box for your animated being. If an animated being has multiple skills at Average (+1), they can be combined to increase their power, as can stress boxes. So, if you exchange two free invokes, you can receive one Skill at Fair (+2) or two skills at Average (+1), along with one 2-point stress box or two 1- point stress boxes.

Stress & Consequences

 
     


About

If you haven't ever seen a zombie movie, they are best used in groups or occasionally when a PC is unable to fight back (i.e. - tied up, without weapons, etc.).

Aspects

  • Shambling mindless corpse
  • Hungry!!!

Skills

Average (+1): Shamble(Athletics), Infect(Fight), Overwhelm(Provoke)

Stunts

  • Infection. When a target is dealt a consequence by a zombie, that consequence will worsen and move to the next available cosequence slot one session later if not treated. If there are no higher consequence slots, the infection will also fill a lower available consequence slot. If there are no available consequence slots, the character is taken out and must be treated immediatel or turn into a zombie.

Stress & Consequences

None (Taken out by one or more shifts)



Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.

About the Bestiary

These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.

If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.




Copyright © 2018, Nathan Hare
All rights reserved

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