Fate Bestiary


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1 of 45 NPCs

Aspects

  • Regenerating giant reptile
  • Fire nullifies regeneration
  • Multiple heads

Skills

Superb (+5): Claw/Stomp(Fight)
Great (+4): Notice, Provoke, Bite(Fight)
Fair (+2): Will, Investigate

Stunts

More Where That Came From. Instead of consequence slots, you start with one sticky (+4) condition called Decapitated for each head. If fire is not used in an attack that would decapitate a head, you gain another Decapitated condition slot instead of checking one off and you can clear your 2-point stress box. If fire is used, the condition is checked and the attacker gets a free invoke of it.

Coordinated Attack. You may take as many actions as the number of heads you have. Only one of these actions can be done by your body (i.e Tail slap, claw, run, etc.). After the body has done something in a round, all other actions can only be actions that a head could do on it's own (i.e. - Bite, scare, watch, etc.).

Stress & Consequences

 
   

Scene Ideas

The Hydra is designed to be used as the only adversary in a conflict against many opponents. It is meant to be tough. This would be great for teaching players to create advantages so that they can learn to defeat enemies.



Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.

About the Bestiary

These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.

If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.




Copyright © 2018, Nathan Hare
All rights reserved

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