Fate Bestiary
All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
7 of 45 NPCs
About
Name: Sam Brown - "Blink"
Sam was bullied heavily in school for being overweight. His father was a hardened man who always believed Sam needed to toughen up, so he sent him to Jujitsu lessons for self defense. Sam was too insecure to try and use martial arts. Due to the bullying getting worse and parents/school not helping, he ran away to live on streets of Sunset City. He gained power when stepping in to stop a thief. After that, he saw the importance of his training and continued to do it on the streets, and lost a ton of weight due to being homeless and working hard. Now he hopes to make a difference, taking down the bullies of the city.
Aspects
- Outcast teen teleporter
- Learning the ropes
- “You need to fight back, kid!”
Skills
Careful: +2
Clever: +2
Flashy: +1
Forceful: +0
Quick: +1
Sneaky: +3
Stunts
Teleportation (Matter Displacement). Can teleport himself and anything his skin touches (as long as he can lift it). Can only teleport where he can see and must either bring everything touching skin, or nothing.
Redirect. Because my father insisted that I learn jiu jitsu, when you succeed with style while defending against a melee attack with Clever, you create an aspect with a free invoke instead of a boost.
Stress & Consequences
About
The Belcher toad is a giant toad with one key difference; it is known to "belch" some of it's extra-potent stomach fluids on prey that has proven itself harder to catch, slowing it's victims and giving the toad its name. It also uses the same stomach acid to break down it's prey after swallowing it whole.
Aspects
- Bile spewing giant toad
Skills
Great (+4): Spew(Shoot)
Good (+3): Hop(Athletics), Grab(Physique)
Fair (+2): Swallow
Stunts
- Digest. When a target starts its turn in the toad's stomach, the target takes 1 stress automatically.
Stress & Consequences
Aspects
- Patient protector of the forest
- Indistinguishable when still
- Ancient knowledge
Skills
Fantastic (+6): Smash(Fight)
Superb (+5): Grow, Camoflauge(Stealth), Lore
Great (+4): Throw(Shoot), Will, Physique
Stunts
Nature Discipline. You have mastered control over nature. You can grow plants from nothing, grab enemies with vines and tree limbs, fire thorns at a foe from range, and secrete poisonous toxins. You can animate and command plants to do your bidding.
Stress & Consequences
Aspects
- Regenerating forest troll
- Fire/acid prevent regeneration
- Monstrously Ugly
- Forest Dweller
Skills
Great (+4): Athletics
Good (+3): Claw(Fight), Stealth
Fair (+2): Physique, Crafts, Notice
Average (+1): Investigate
Stunts
Regeneration. When you are dealt a consequence, you may regenerate and clear the consequence at the end of the round unless fire or acid was used to cause the consequence.
Insatiable. When you have cornered a target, ±2 to Claw attacks.
Stress & Consequences
About
Name: Tork
Tork was raised as part of a select group of Turtoids that were chosen to protect Seal of Haaf, an artifact deep in the ocean that was said to protect the oceans from the monsters that lurked beyond it's depths. But Tork doubted it's power and, when he was old enough, he left to find his own path. Years later, he heard news of many attacks from strange sea creatures and he feared the worst. He journeyed back to his village only to find it overrun with sea monsters. He has now taken it upon himself to find the Seal of Haaf and return it to it's rightful place before the oceans are destroyed.
Mechanics
Tork is meant to be used as a defensive player. He excels when taking the Full Defense action in a fight. He can build up tons of advantages this way by defending for himself and allies in the same zone. Then he can spend them all at once, or hand them off to a heavier hitter for some pretty nasty combos.
Tork was created for The Daegal Legends
Aspects
- Last protector of the Seal of Haaf
- Fear of inaction
- Rusty water manipulator
- Life on the road
Skills
Great (+4) Fight
Good (+3) Physique, Athletics
Fair (+2) Shoot, Stealth, Provoke
Average (+1) Lore, Crafts, Notice, Will
Stunts
Slippery When Wet. When water is abundant in the current scene you gain a +2 to create advantages with water manipulation.
Turjitsu. Armor:2 when defending with Fight against physical melee attacks.
Redirect. When you succeed with style using Fight to defend against a physical melee attack, the boost you gain provides a +3 bonus instead of a +2.
Water Discipline. You can create water out of thin air, create items and barriers out of ice, or throw blasts of water and ice at your enemies. You can animate water into a creature capable of following commands.
Stress & Consequences
About
Name: Tork
Tork was raised as part of a select group of Turtoids that were chosen to protect Seal of Haaf, an artifact deep in the ocean that was said to protect the oceans from the monsters that lurked beyond it's depths. But Tork doubted it's power and, when he was old enough, he left to find his own path. Years later, he heard news of many attacks from strange sea creatures and he feared the worst. He journeyed back to his village only to find it overrun with sea monsters. He has now taken it upon himself to find the Seal of Haaf and return it to it's rightful place before the oceans are destroyed.
Mechanics
Tork is meant to be used as a defensive player. He excels when taking the Full Defense action in a fight. He can build up tons of advantages this way by defending for himself and allies in the same zone. Then he can spend them all at once, or hand them off to a heavier hitter for some pretty nasty combos.
Tork was created for The Masters of Umdaar
Aspects
- Last protector of the Seal of Haaf
- Fear of inaction
- Rusty water manipulator
- Life on the road
Skills
Careful: +3
Clever: +2
Flashy: +2
Forceful: +1
Quick: +0
Sneaky: +1
Stunts
Plates (Careful). You have thick plates, scales, or hide. Whenever you Carefully defend against a physical attack, you suffer one less stress.
Water Manipulation (Clever). You can move and manipulate a specific type of element. Pick a broad type of element, such as air, water, earth, metal, plants, or fire. Whenever this element is present in a scene, you can attack without a weapon. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.
Turjitsu. +2 to Cleverly defend against physical melee attacks.
Redirect. When you succeed with style on a Clever or Careful defense against a physical melee attack, the boost you gain provides a +3 bonus instead of a +2.
Stress & Consequences
Aspects
- King of the dinosaurs
- Hungry for easy food
- Motion-vision
Skills
Fantastic (+6): Chomp(Fight)
Superb (+5): Roar(Provoke)
Great (+4): Hunt(Athletics)
Good (+3): Physique
Fair (+2): Will
Stunts
- Chomp. Weapon:2 when biting down on creatures that can easily fit in your mouth.
Stress & Consequences
Scene Ideas
- When your party is crossing a slippery log spanning over a canyon with a river at the bottom, have a T-rex show up on one or both sides of the log bridge looking for an easy meal. It's fun. Believe me!
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.
About the Bestiary
These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.
If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.
Copyright © 2018, Nathan Hare
All rights reserved