Fate Bestiary


All  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  


4 of 45 NPCs

About

“I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design—living and horrible.”
The Shadow Over Innsmout – H. P. Lovecraft

NPC submitted by Marc-André Benoit.

Aspects

  • Undersea-dwelling amphibious humanoids
  • Immortal ... save accident or violence
  • Worshippers of the Great Old Ones
  • “We will conquer the surface world!”
  • Intra-species Telepathic communicators

Skills

Careful: +1
Clever: +1
Flashy: +0
Forceful: +2
Quick: +2
Sneaky: +3

Stunts

Slip Between the Shadows of the Ocean. Because I’m a minion of the ocean, once per scene, no matter the approach, I get +2 when I Overcome or Create an advantage while under water.

Stress & Consequences

   


About

Name: Dreki

Dreki is a prison guard aspiring to be the warden. He was sent to the first colony on Daegal to capture three escaped convicts: Gorf, Padtole, and To-ad, but was stopped short when the first colony disappeared.

Dreki was created for The Daegal Legends.

Aspects

  • Ambitious Dragonborn prison guard
  • Impulsive pyromaniac
  • Tracking escaped convicts

Skills

Great (+4): Provoke
Good (+3): Investigate, Athletics
Fair (+2): Fight, Physique, Will
Average (+1): Stealth, Notice, Burglary, Lore

Stunts

Armor of Fear. You can use Provoke to defend against Fight attacks, but only until the first time you’re dealt stress in a conflict. You can make your opponents hesitate to attack, but when someone shows them that you’re only human your advantage disappears.

Okay, Fine! You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.)

Let It Burn! +2 to create an advantage by setting something on fire with Fight.

Stress & Consequences

   
   


About

Name: Randall Tavish (Albrecht)

Randall Tavish is the son of the dwarven king, but has ventured off on his own after not fitting in with the dwarves.

This character was made for Aether Sea

Aspects

  • Estranged son of the Stone King
  • Not a true dwarf
  • Ship: Hodgepodge of cultures
  • Crag: My mischevious equal

Skills

Careful: +0
Clever: +2
Flashy: +3
Forceful: +1
Quick: +1
Sneaky: +2

Stunts

Crag the Rock Child. Crag gains 2 approaches at Average (+1). Although, he is not quite smart enough to do anything helpful on his own, so he can only act on his own if Randall is devoting his whole attention to directing him (forfeiting his turn), or via a teamwork bonus when helping someone with an action.

Alteration (Shamanism). raw magic

Smooth Talker. Because I am a Smooth Talker, I get a +2 when I Sneakily create advantages when I’m in conversation with someone.

Stress & Consequences

   


About

Name: Methuselah - a.k.a. "Meth"

Methuselah is a dwarven scoundrel first and a traveling merchant second. He tends to relieve people of their goods (occasionally in less legitimate ways) and then make a profit off of them. He has come to Daegal in search of wealth and valuable resources. Selling wares to the colonists is also a good bonus.

Methuselah was created for The Daegal Legends

Aspects

  • Curator of Antiquity and Opportunity
  • Opportunistic greed
  • Art above all else
  • Goal: To obtain immortality

Skills

Great (+4): Deceive
Good (+3): Shoot, Stealth
Fair (+2): Provoke, Notice, Athletics
Average (+1): Contacts, Will, Resources, Lore

Stunts

Body Language Reader. You can use Notice in place of Empathy to learn the aspects of a target through observation.

Uncanny Accuracy. Once per conflict, stack an additional free invoke on an advantage you’ve created to represent the time you take to aim or line up a shot (like In My Sights).

One Person Many Faces. Whenever you meet someone new, you can spend a fate point to declare that you’ve met that person before, but under a different name and identity. Create a situation aspect to represent your cover story, and you can use Deceive in place of Rapport whenever interacting with that person.

Illusion Discipline. You have mastered control of what is seen. You can create convincing illusions and even manipulate whether or not something is visible at all. You also have the ability to light up dark areas and frighten your enemies with terrifying projections.

Stress & Consequences

 
 



Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.

About the Bestiary

These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.

If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.




Copyright © 2018, Nathan Hare
All rights reserved

Subscribe