Fate Bestiary


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5 of 45 NPCs

About

Name: Radcliff: the Great

Radcliff (or Rad for short) used to be a celebrity among wizards and common folk alike. Everyone aspired to be as amazing as Radcliff: The Great, but with all of his fame he also attracted those who wished to abuse it. He was ambushed by a group of powerful magic users. In the fray, his hands were damaged badly, limiting his magical abilities even to this day. The attackers ran off and began impersonating him, no doubt profiting from his fame. Now, as Rad relearns to use magic with his crippled hands, he desires to expose his doppelganger(s) and reclaim his title as Radcliff: The Great.

Aspects

  • "I'm Radcliff: The Great. I swear!"
  • Mangled hands: my reminder of the past
  • Persistent seeker of truth
  • Trained at the Wandering College
  • Never had time for love

Skills

Great (+4): Lore
Good (+3): Crafts, Shoot
Fair (+2): Deceive, Stealth, Will
Average (+1): Resources, Provoke, Athletics, Burglary

Stunts

Energy Shield: You may defend with Crafts instead of Athletics to defend against ranged attacks whenever you can justify quickly creating a shield of magical energy to deflect the attack.

Elementalist: +2 to Shoot when attacking an opponent particularly susceptible to the element you are throwing at them (such as Lightning against a target that is wet, or Fire against a target wearing something especially flammable).

I’ve Read about That!: You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.

Stress & Consequences

 
   


Aspects

  • Hungry predator
  • Pack mentality

Skills

Fair (+2): Bite/Claw(Fight)
Average (+1): Hunt(Athletics/Investigate)

Stunts

Pack Tactics. +2 to attack with Bite/Claw when a target is already engaged with another wolf.

Stress & Consequences


Aspects

  • Territorial alpha hunter
  • Pack mentality

Skills

Great (+4): Bite/Claw(Fight)
Good (+3): Howl(Rapport/Provoke)
Fair (+2): Hunt(Athletics/Investigate)

Stunts

Pack Tactics. +2 to attack with Bite/Claw when a target is already engaged with another wolf.

Alpha. When you Howl to create an advantage by encouraging other wolves to attack, any free invokes give a +3 bonus instead of +2.

Stress & Consequences

 


Aspects

  • Incorporeal malicious soul
  • Weak in sunlight

Skills

Fantastic (+6): Terrorize(Provoke)
Superb (+5): Fight, Drain(Shoot)
Great (+4): Haunt(Stealth/Athletics), Will

Stunts

Death Discipline. You have mastered control over death and the dead. You can shoot blasts of green necrotic energy, weaken your enemies, and animate the dead—although this doesn't quite make them “living” again.

Life Drain. When you deal stress to a target, you may choose to suck out some of it's life force, making that stress box stay filled for the rest of the session (like a mild consequence). You may only do this once per target and after you have done it to a target, each subsequent use requires you to spend a Fate Point or free invoke.

Reanimator. When you animate something, your animation now starts with one skill at Average (+1) and a 1-point stress box. You can also exchange any free invokes received for both a skill at Average (+1) and a 1- point stress box for your animated being. If an animated being has multiple skills at Average (+1), they can be combined to increase their power, as can stress boxes. So, if you exchange two free invokes, you can receive one Skill at Fair (+2) or two skills at Average (+1), along with one 2-point stress box or two 1- point stress boxes.

Stress & Consequences

 
     


Aspects

  • Aggressive cousin to dragons
  • Reckless and unintelligent ariel hunters

Skills

Superb (+5): Fly(Athletics)
Great (+4): Bite/Sting(Fight), Grab(Physique)
Good (+3): Provoke, Notice
Fair (+2): Physique
Average (+1): Stealth

Stunts

Poison Sting. Weapon:2 when you attack with Sting using your tail bard

Easy Pickin's. +2 create an advantage with Grab when trying to grab a creature that has already been poisoned.

Stress & Consequences

   

Scene Ideas

  1. The adventurers are searching for a macguffin that is at the top of a cliff. The wyverns may have even stolen the macguffin and put it up there. The top of the cliff is where the wyverns roost. The heroes must scale the cliff while fending off the wyverns.
  2. To reach their desired destination, the adventurers must cross a wyvern breeding ground. Hundreds of towering rock formations are scattered in the large canyon between two cliffs (like Wullingyuan Canyon in China). Wyverns fly to and fro below, almost like a makeshift transportation system ;). The heroes must get to the other side of the canyon to reach their destination.
  3. While riding on an air ship, sky pirates attack and they are riding well-trained wyverns!


Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.

About the Bestiary

These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.

If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.




Copyright © 2018, Nathan Hare
All rights reserved

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