Fate Bestiary
All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
2 of 45 NPCs
About
Name: LU6419 - a.k.a. "Luggy"
Luggy is an old veteran of the Labor Division and has been used in most jobs that require heavy-lifting and muscle. Generally, he was given the jobs that were too heavy or too dangerous for humans to take on. He has gone through some major repairs, and taken on some good battle woods, but he is the most reliable LU6 unit ever built and that is why he is still in service. All of the other LU6 units have been decomissioned and replaced by newer models, but Luggy, due to his reliability and good friend Gerald Senar, was kept running.
Aspects
- The Last LU6 Labor Unit
- The Sun'll Come Out Tomorrow (solar powered)
- Upgraded to Protect
- I'm still around because of Gregor Senar
Skills
Careful: +2
Clever: +1
Flashy: +2
Forceful: +3
Quick: +0
Sneaky: +1
Stunts
To The Rescue. Because I am Upgraded to Protect, I get a +2 whenever I forcefully attack a target that has already attacked an ally.
Outdated Ingenuity. Because I am The Last LU6 Labor Unit, I get a +2 whenever I cleverly create an advantage using old technology.
Full Power Mode. Because I am Solar Powered, I get a +2 whenever I forcefully attack or move something in full sunlight.
Stress & Consequences
About
Name: Eldar Rhutzok
Eldar is a tall, muscular, lizardman mercenary who strives most of all to be honorable. He has served as a patrol leader to one of Olaf's crews in the past and has come to Daegal to try and uncover it's mysteries.
Eldar was created for The Daegal Legends
Aspects
- Lizardman Mercenary
- Haughty and Hot-headed
- Death Before Dishonor
- If th price is right,we'll get the job done
- Goal: To make a name for himself as the best mercenary
Skills
Great (+4): Fight
Good (+3): Physique, Provoke
Fair (+2): Notice, Will, Stealth
Average (+1): Resources, Burglary, Investigate, Contacts
Stunts
Killing Stroke. Once per scene, when you force an opponent to take a consequence, you can spend a fate point to increase the consequence’s severity (so mild becomes moderate, moderate becomes severe). If your opponent was already going to take a severe consequence, he must either take a severe consequence and a second consequence or be taken out.
Tough As Nails. Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether.
Armor Of Fear. You can use Provoke to defend against Fight attacks, but only until the first time you’re dealt stress in a conflict. You can make your opponents hesitate to attack, but when someone shows them that you’re only human your advantage disappears.
Stress & Consequences
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.
About the Bestiary
These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.
If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.
Copyright © 2018, Nathan Hare
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