Fate Bestiary

Tag: pregen


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15 of 45 NPCs

About

Name: Matthaias

Matthaias is an accomplished hunter and tracker who has come to Daegal in search of a man named Nonus who betrayed his herd and took them for granted. He was last heard to be on Daegal and to have some sort of relationship with Loufie.

Matthaias was made for The Daegal Legends.

Aspects

  • Centaur seeker of recompense
  • "I want to trust you"

Skills

Great (+4): Investigate
Good (+3): Stealth, Shoot
Fair (+2): Athletics, Will, Fight
Average (+1): Rapport, Deceive, Notice, Contacts

Stunts

The Power of Apology. +2 when using Rapport to overcome an awkward situation by apologizing.

The Power of Deduction. Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.

Stress & Consequences

 
   


About

Name: Dreki

Dreki is a prison guard aspiring to be the warden. He was sent to the first colony on Daegal to capture three escaped convicts: Gorf, Padtole, and To-ad, but was stopped short when the first colony disappeared.

Dreki was created for The Daegal Legends.

Aspects

  • Ambitious Dragonborn prison guard
  • Impulsive pyromaniac
  • Tracking escaped convicts

Skills

Great (+4): Provoke
Good (+3): Investigate, Athletics
Fair (+2): Fight, Physique, Will
Average (+1): Stealth, Notice, Burglary, Lore

Stunts

Armor of Fear. You can use Provoke to defend against Fight attacks, but only until the first time you’re dealt stress in a conflict. You can make your opponents hesitate to attack, but when someone shows them that you’re only human your advantage disappears.

Okay, Fine! You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.)

Let It Burn! +2 to create an advantage by setting something on fire with Fight.

Stress & Consequences

   
   


About

Name: Randall Tavish (Albrecht)

Randall Tavish is the son of the dwarven king, but has ventured off on his own after not fitting in with the dwarves.

This character was made for Aether Sea

Aspects

  • Estranged son of the Stone King
  • Not a true dwarf
  • Ship: Hodgepodge of cultures
  • Crag: My mischevious equal

Skills

Careful: +0
Clever: +2
Flashy: +3
Forceful: +1
Quick: +1
Sneaky: +2

Stunts

Crag the Rock Child. Crag gains 2 approaches at Average (+1). Although, he is not quite smart enough to do anything helpful on his own, so he can only act on his own if Randall is devoting his whole attention to directing him (forfeiting his turn), or via a teamwork bonus when helping someone with an action.

Alteration (Shamanism). raw magic

Smooth Talker. Because I am a Smooth Talker, I get a +2 when I Sneakily create advantages when I’m in conversation with someone.

Stress & Consequences

   


About

Name: Methuselah - a.k.a. "Meth"

Methuselah is a dwarven scoundrel first and a traveling merchant second. He tends to relieve people of their goods (occasionally in less legitimate ways) and then make a profit off of them. He has come to Daegal in search of wealth and valuable resources. Selling wares to the colonists is also a good bonus.

Methuselah was created for The Daegal Legends

Aspects

  • Curator of Antiquity and Opportunity
  • Opportunistic greed
  • Art above all else
  • Goal: To obtain immortality

Skills

Great (+4): Deceive
Good (+3): Shoot, Stealth
Fair (+2): Provoke, Notice, Athletics
Average (+1): Contacts, Will, Resources, Lore

Stunts

Body Language Reader. You can use Notice in place of Empathy to learn the aspects of a target through observation.

Uncanny Accuracy. Once per conflict, stack an additional free invoke on an advantage you’ve created to represent the time you take to aim or line up a shot (like In My Sights).

One Person Many Faces. Whenever you meet someone new, you can spend a fate point to declare that you’ve met that person before, but under a different name and identity. Create a situation aspect to represent your cover story, and you can use Deceive in place of Rapport whenever interacting with that person.

Illusion Discipline. You have mastered control of what is seen. You can create convincing illusions and even manipulate whether or not something is visible at all. You also have the ability to light up dark areas and frighten your enemies with terrifying projections.

Stress & Consequences

 
 


About

Name: Ion

Ion used to be an athlete, and a member of the national soccer (football) team. Married to the world's leading innovator in sustainable electricity, Samuel Rees, she was used to being in the spotlight. But all of that attention brought her beloved Samuel an early demise. He was working on a new technology said to be twice as efficient at producing energy as anything else the world had ever seen, but his rivals wanted it first. He was murdered in cold blood, his research stolen. In the confrontation, a stray bullet impacted a nearby test reactor, and when Ion finally found Samuel breathing his last breaths, the reactor exploded, electrifying Ion's entire body.

She gained powers that allow her to convert her body into an electric current, however, she can only maintain the form as long as she is moving through or towards some sort of conductor and choosing it's direction can prove to be difficult at times. Now, she stays in the spotlight, stopping crimes by day and secretly hunting down her husband's murderers by night.

Aspects

  • Ion: The Electric Woman
  • Secretly hunting my husband's killers
  • Loosley associated with the local heroes guild
  • Can't get too attached to others
  • Quick to anger; Quick to act

Skills

Great (+4): Athletics
Good (+3): Fight, Resources
Fair (+2): Contacts, Rapport, Deceive
Average (+1): Provoke, Will, Lore, Empathy

Stunts

Discharge: Once per session, you may apply a single attack roll to all targets in your zone (including allies).

Electrify: +2 when using Fight to attack an opponent standing on or in something that is highly conductive like metal flooring, chain mail, or a puddle.

Lightning Speed: +2 when using Athletics to cross multiple zones or travel quickly as long as there is a conductor connecting your position to you your destination.

Stress & Consequences

 
   


About

Name: Wiggiw - The Eldest

Wiggiw is the oldest known elf. He is approximately 4,815,162,342 years old. He may even be the first elf to exist. He's a grumpy retiree but with the amount of skills he has learned, rusty as he may be, he has been called out of retirement for one last mission.

Wiggiw was created for The Daegal Legends

Aspects

  • Fiesty Elven retiree
  • Oblivious to his limitations
  • Jack of all trades, master of none
  • Goal: To become a verb (i.e. - "That guy just wiggiwed!")

Skills

Great (+4): Lore
Good (+3): Shoot, Provoke
Fair (+2): Rapport, Fight, Investigate
Average (+1): Deceive, Contacts, Will, Crafts

Stunts

Astronomy Specialist. You get a +2 to all Lore rolls relating to astronomy.

Provoke Violence. When you create an advantage on an opponent using Provoke, you can use your free invocation to become the target of that character’s next relevant action, drawing their attention away from another target.

Called Shot. During a Shoot attack, spend a fate point and declare a specific condition you want to inflict on a target, like Shot in the Hand. If you succeed, you place that as a situation aspect on them in addition to hitting them for stress.

Storm Discipline. You have mastered control of the whether. You can summon storms, shoot lightning, and predict the weather. You can also call in fog or clear up bad weather.

Stress & Consequences

 
   


About

Name: Captain Olaf - a.k.a. "The Furious Giant"

Captain Olaf is a towering, 8-foot tall pirate captain supposedly with a bit of giant blood in his family. He is so big that he carries with him a satchel of cannonballs as ammo for the full-sized cannon barrel he wields as a weapon. But he's not all brute strength, Olaf is the head of a fleet of pirate/merchant ships and looking for more resources, in Daegal, to add to his collection.

Olaf was created for The Daegal Legends

Aspects

  • Leader of marauder merchants
  • "What did you call me?" (pirate/giant)
  • Son of a bitch
  • I want Wiggiw to love me
  • Goal: To build the first airship

Skills

Great (+4): Physique
Good (+3): Shoot, Empathy
Fair (+2): Athletics, Fight, Crafts
Average (+1): Notice, Deceive, Provoke, Resources

Stunts

Collateral Damage. +2 when using Shoot to create an advantage by destroying part of the scene.

Wrestlemania. When you succeed at creating a "Grappled" advantage with Physique, you gain one extra free invoke.

Things That Go Boom. Once per conflict, when you use shoot to attack with a bomb, you can hit everyone in the same zone without splitting shifts.

Tinker. +2 when using Crafts to create an advantage by making bombs.

Stress & Consequences

     
 


About

Name: LU6419 - a.k.a. "Luggy"

Luggy is an old veteran of the Labor Division and has been used in most jobs that require heavy-lifting and muscle. Generally, he was given the jobs that were too heavy or too dangerous for humans to take on. He has gone through some major repairs, and taken on some good battle woods, but he is the most reliable LU6 unit ever built and that is why he is still in service. All of the other LU6 units have been decomissioned and replaced by newer models, but Luggy, due to his reliability and good friend Gerald Senar, was kept running.

Aspects

  • The Last LU6 Labor Unit
  • The Sun'll Come Out Tomorrow (solar powered)
  • Upgraded to Protect
  • I'm still around because of Gregor Senar

Skills

Careful: +2
Clever: +1
Flashy: +2
Forceful: +3
Quick: +0
Sneaky: +1

Stunts

To The Rescue. Because I am Upgraded to Protect, I get a +2 whenever I forcefully attack a target that has already attacked an ally.

Outdated Ingenuity. Because I am The Last LU6 Labor Unit, I get a +2 whenever I cleverly create an advantage using old technology.

Full Power Mode. Because I am Solar Powered, I get a +2 whenever I forcefully attack or move something in full sunlight.

Stress & Consequences

   


About

Name: Eldar Rhutzok

Eldar is a tall, muscular, lizardman mercenary who strives most of all to be honorable. He has served as a patrol leader to one of Olaf's crews in the past and has come to Daegal to try and uncover it's mysteries.

Eldar was created for The Daegal Legends

Aspects

  • Lizardman Mercenary
  • Haughty and Hot-headed
  • Death Before Dishonor
  • If th price is right,we'll get the job done
  • Goal: To make a name for himself as the best mercenary

Skills

Great (+4): Fight
Good (+3): Physique, Provoke
Fair (+2): Notice, Will, Stealth
Average (+1): Resources, Burglary, Investigate, Contacts

Stunts

Killing Stroke. Once per scene, when you force an opponent to take a consequence, you can spend a fate point to increase the consequence’s severity (so mild becomes moderate, moderate becomes severe). If your opponent was already going to take a severe consequence, he must either take a severe consequence and a second consequence or be taken out.

Tough As Nails. Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether.

Armor Of Fear. You can use Provoke to defend against Fight attacks, but only until the first time you’re dealt stress in a conflict. You can make your opponents hesitate to attack, but when someone shows them that you’re only human your advantage disappears.

Stress & Consequences

     
   


About

Name: Charles Remmington

At an early age, Charles mysteriously lost his mother. Determined to find answers to his mother's disapearance, Charles searched for any clues to her whereabouts. He discovered a collection of infernal texts in a hidden compartment of his mother's study, which led him to spend his teenage years researching the Occult. In well over his head, he dug too deep, accidentally fusing a demon of destruction with his soul. At his worst moments, the demon takes control of him, temporarily transforming Charles into a rage-driven monster. Now he continues his pursuit of knowledge in hopes to uncover the mysteries of his childhood and find a way to remove his troublesome companion.

Aspects

  • High Concept: Withdrawn professor of the occult
  • Trouble: The monster within
  • Hunted by police; Hated by cultists
  • Certified Genius
  • My mother's notes

Skills

Great (+4): Investigate
Good (+3): Lore, Will
Fair (+2): Empathy, Notice, Resources
Average (+1): Burglary, Fight, Rapport, Stealth

Stunts

The Monster Within Whenever you use an invoke (including free invokes) on the aspect The monster within to act in a destructive, violent, or malicious way, you get a +3 instead of a +2.

Professor of the Occult. +2 to all Lore rolls when trying to recall information about the occult.

Monstrous Form. When the aspect Monstrous Form has been created on you (either by Provoking the demon, or something like a compel), you gain a +2 to physical attacks with Fight. Although, this is a golden opportunity for more compels.

Demon of Destruction. When you succeed with style on an attack with Fight, you can create the aspect On Fire with one free invoke instead of taking a boost.

Stress & Consequences

 
     


About

Name: Ace Ventura

Ace Ventura is a Miami-based private detective specializing in the retrieval of missing animals. Based on the character from the movies: Ace Ventura: Pet detective and Ace Ventura: When Nature Calls.

NPC submitted by Marc-André Benoit.

Aspects

  • Ace Ventura, Pet detective
  • When nature calls
  • Behaves like an animal
  • Incredible powers of observation
  • “Alrighty Then!”

Skills

Careful: +2
Clever: +2
Flashy: +3
Forceful: +1
Quick: +1
Sneaky: +0

Stunts

Animal Affinity. Because I’m such a great Pet Detective, I can pick a particular type of animal (cats, rodents, horses or the like). At the start of any scene, if that type of animal could reasonably appear in the location where the scene is set, I may make a check against a difficulty of Fair (+2). If I succeed, there is an animal of this type in the scene. (Adapted from Peter Blake Animal Affinity stunt)

Animal Friend. Because I’m the friend of all living creatures, I can pick a particular type of animal (cats, rodents, horses or the like). I can communicate with animals of this type using a combination of speech and gestures. This doesn’t connote a special level of intelligence on the part of the animals, so the communication may be relatively simple. I also gain +2 to my rolls when interacting socially with animals of this type. (Adapted from Spirit of the Century SRD, 6.28.1)

Stress & Consequences

   


About

Name: Tork

Tork was raised as part of a select group of Turtoids that were chosen to protect Seal of Haaf, an artifact deep in the ocean that was said to protect the oceans from the monsters that lurked beyond it's depths. But Tork doubted it's power and, when he was old enough, he left to find his own path. Years later, he heard news of many attacks from strange sea creatures and he feared the worst. He journeyed back to his village only to find it overrun with sea monsters. He has now taken it upon himself to find the Seal of Haaf and return it to it's rightful place before the oceans are destroyed.

Mechanics

Tork is meant to be used as a defensive player. He excels when taking the Full Defense action in a fight. He can build up tons of advantages this way by defending for himself and allies in the same zone. Then he can spend them all at once, or hand them off to a heavier hitter for some pretty nasty combos.

Tork was created for The Daegal Legends

Aspects

  • Last protector of the Seal of Haaf
  • Fear of inaction
  • Rusty water manipulator
  • Life on the road

Skills

Great (+4) Fight
Good (+3) Physique, Athletics
Fair (+2) Shoot, Stealth, Provoke
Average (+1) Lore, Crafts, Notice, Will

Stunts

Slippery When Wet. When water is abundant in the current scene you gain a +2 to create advantages with water manipulation.

Turjitsu. Armor:2 when defending with Fight against physical melee attacks.

Redirect. When you succeed with style using Fight to defend against a physical melee attack, the boost you gain provides a +3 bonus instead of a +2.

Water Discipline. You can create water out of thin air, create items and barriers out of ice, or throw blasts of water and ice at your enemies. You can animate water into a creature capable of following commands.

Stress & Consequences

     
   


About

Name: Tork

Tork was raised as part of a select group of Turtoids that were chosen to protect Seal of Haaf, an artifact deep in the ocean that was said to protect the oceans from the monsters that lurked beyond it's depths. But Tork doubted it's power and, when he was old enough, he left to find his own path. Years later, he heard news of many attacks from strange sea creatures and he feared the worst. He journeyed back to his village only to find it overrun with sea monsters. He has now taken it upon himself to find the Seal of Haaf and return it to it's rightful place before the oceans are destroyed.

Mechanics

Tork is meant to be used as a defensive player. He excels when taking the Full Defense action in a fight. He can build up tons of advantages this way by defending for himself and allies in the same zone. Then he can spend them all at once, or hand them off to a heavier hitter for some pretty nasty combos.

Tork was created for The Masters of Umdaar

Aspects

  • Last protector of the Seal of Haaf
  • Fear of inaction
  • Rusty water manipulator
  • Life on the road

Skills

Careful: +3
Clever: +2
Flashy: +2
Forceful: +1
Quick: +0
Sneaky: +1

Stunts

Plates (Careful). You have thick plates, scales, or hide. Whenever you Carefully defend against a physical attack, you suffer one less stress.

Water Manipulation (Clever). You can move and manipulate a specific type of element. Pick a broad type of element, such as air, water, earth, metal, plants, or fire. Whenever this element is present in a scene, you can attack without a weapon. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.

Turjitsu. +2 to Cleverly defend against physical melee attacks.

Redirect. When you succeed with style on a Clever or Careful defense against a physical melee attack, the boost you gain provides a +3 bonus instead of a +2.

Stress & Consequences

   


About

Name: Radcliff: the Great

Radcliff (or Rad for short) used to be a celebrity among wizards and common folk alike. Everyone aspired to be as amazing as Radcliff: The Great, but with all of his fame he also attracted those who wished to abuse it. He was ambushed by a group of powerful magic users. In the fray, his hands were damaged badly, limiting his magical abilities even to this day. The attackers ran off and began impersonating him, no doubt profiting from his fame. Now, as Rad relearns to use magic with his crippled hands, he desires to expose his doppelganger(s) and reclaim his title as Radcliff: The Great.

Aspects

  • "I'm Radcliff: The Great. I swear!"
  • Mangled hands: my reminder of the past
  • Persistent seeker of truth
  • Trained at the Wandering College
  • Never had time for love

Skills

Great (+4): Lore
Good (+3): Crafts, Shoot
Fair (+2): Deceive, Stealth, Will
Average (+1): Resources, Provoke, Athletics, Burglary

Stunts

Energy Shield: You may defend with Crafts instead of Athletics to defend against ranged attacks whenever you can justify quickly creating a shield of magical energy to deflect the attack.

Elementalist: +2 to Shoot when attacking an opponent particularly susceptible to the element you are throwing at them (such as Lightning against a target that is wet, or Fire against a target wearing something especially flammable).

I’ve Read about That!: You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.

Stress & Consequences

 
   



Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.

About the Bestiary

These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.

If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.




Copyright © 2018, Nathan Hare
All rights reserved

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