Fate Bestiary
Tag: high fantasy magic
All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
3 of 45 NPCs
About
Name: Dreki
Dreki is a prison guard aspiring to be the warden. He was sent to the first colony on Daegal to capture three escaped convicts: Gorf, Padtole, and To-ad, but was stopped short when the first colony disappeared.
Dreki was created for The Daegal Legends.
Aspects
- Ambitious Dragonborn prison guard
- Impulsive pyromaniac
- Tracking escaped convicts
Skills
Great (+4): Provoke
Good (+3): Investigate, Athletics
Fair (+2): Fight, Physique, Will
Average (+1): Stealth, Notice, Burglary, Lore
Stunts
Armor of Fear. You can use Provoke to defend against Fight attacks, but only until the first time you’re dealt stress in a conflict. You can make your opponents hesitate to attack, but when someone shows them that you’re only human your advantage disappears.
Okay, Fine! You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.)
Let It Burn! +2 to create an advantage by setting something on fire with Fight.
Stress & Consequences
About
Name: Wiggiw - The Eldest
Wiggiw is the oldest known elf. He is approximately 4,815,162,342 years old. He may even be the first elf to exist. He's a grumpy retiree but with the amount of skills he has learned, rusty as he may be, he has been called out of retirement for one last mission.
Wiggiw was created for The Daegal Legends
Aspects
- Fiesty Elven retiree
- Oblivious to his limitations
- Jack of all trades, master of none
- Goal: To become a verb (i.e. - "That guy just wiggiwed!")
Skills
Great (+4): Lore
Good (+3): Shoot, Provoke
Fair (+2): Rapport, Fight, Investigate
Average (+1): Deceive, Contacts, Will, Crafts
Stunts
Astronomy Specialist. You get a +2 to all Lore rolls relating to astronomy.
Provoke Violence. When you create an advantage on an opponent using Provoke, you can use your free invocation to become the target of that character’s next relevant action, drawing their attention away from another target.
Called Shot. During a Shoot attack, spend a fate point and declare a specific condition you want to inflict on a target, like Shot in the Hand. If you succeed, you place that as a situation aspect on them in addition to hitting them for stress.
Storm Discipline. You have mastered control of the whether. You can summon storms, shoot lightning, and predict the weather. You can also call in fog or clear up bad weather.
Stress & Consequences
About
Name: Radcliff: the Great
Radcliff (or Rad for short) used to be a celebrity among wizards and common folk alike. Everyone aspired to be as amazing as Radcliff: The Great, but with all of his fame he also attracted those who wished to abuse it. He was ambushed by a group of powerful magic users. In the fray, his hands were damaged badly, limiting his magical abilities even to this day. The attackers ran off and began impersonating him, no doubt profiting from his fame. Now, as Rad relearns to use magic with his crippled hands, he desires to expose his doppelganger(s) and reclaim his title as Radcliff: The Great.
Aspects
- "I'm Radcliff: The Great. I swear!"
- Mangled hands: my reminder of the past
- Persistent seeker of truth
- Trained at the Wandering College
- Never had time for love
Skills
Great (+4): Lore
Good (+3): Crafts, Shoot
Fair (+2): Deceive, Stealth, Will
Average (+1): Resources, Provoke, Athletics, Burglary
Stunts
Energy Shield: You may defend with Crafts instead of Athletics to defend against ranged attacks whenever you can justify quickly creating a shield of magical energy to deflect the attack.
Elementalist: +2 to Shoot when attacking an opponent particularly susceptible to the element you are throwing at them (such as Lightning against a target that is wet, or Fire against a target wearing something especially flammable).
I’ve Read about That!: You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
Stress & Consequences
Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.
About
Name: Dreki
Dreki is a prison guard aspiring to be the warden. He was sent to the first colony on Daegal to capture three escaped convicts: Gorf, Padtole, and To-ad, but was stopped short when the first colony disappeared.
Dreki was created for The Daegal Legends.
Aspects
- Ambitious Dragonborn prison guard
- Impulsive pyromaniac
- Tracking escaped convicts
Skills
Great (+4): Provoke
Good (+3): Investigate, Athletics
Fair (+2): Fight, Physique, Will
Average (+1): Stealth, Notice, Burglary, Lore
Stunts
Armor of Fear. You can use Provoke to defend against Fight attacks, but only until the first time you’re dealt stress in a conflict. You can make your opponents hesitate to attack, but when someone shows them that you’re only human your advantage disappears.
Okay, Fine! You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.)
Let It Burn! +2 to create an advantage by setting something on fire with Fight.
Stress & Consequences
About
Name: Wiggiw - The Eldest
Wiggiw is the oldest known elf. He is approximately 4,815,162,342 years old. He may even be the first elf to exist. He's a grumpy retiree but with the amount of skills he has learned, rusty as he may be, he has been called out of retirement for one last mission.
Wiggiw was created for The Daegal Legends
Aspects
- Fiesty Elven retiree
- Oblivious to his limitations
- Jack of all trades, master of none
- Goal: To become a verb (i.e. - "That guy just wiggiwed!")
Skills
Great (+4): Lore
Good (+3): Shoot, Provoke
Fair (+2): Rapport, Fight, Investigate
Average (+1): Deceive, Contacts, Will, Crafts
Stunts
Astronomy Specialist. You get a +2 to all Lore rolls relating to astronomy.
Provoke Violence. When you create an advantage on an opponent using Provoke, you can use your free invocation to become the target of that character’s next relevant action, drawing their attention away from another target.
Called Shot. During a Shoot attack, spend a fate point and declare a specific condition you want to inflict on a target, like Shot in the Hand. If you succeed, you place that as a situation aspect on them in addition to hitting them for stress.
Storm Discipline. You have mastered control of the whether. You can summon storms, shoot lightning, and predict the weather. You can also call in fog or clear up bad weather.
Stress & Consequences
About
Name: Radcliff: the Great
Radcliff (or Rad for short) used to be a celebrity among wizards and common folk alike. Everyone aspired to be as amazing as Radcliff: The Great, but with all of his fame he also attracted those who wished to abuse it. He was ambushed by a group of powerful magic users. In the fray, his hands were damaged badly, limiting his magical abilities even to this day. The attackers ran off and began impersonating him, no doubt profiting from his fame. Now, as Rad relearns to use magic with his crippled hands, he desires to expose his doppelganger(s) and reclaim his title as Radcliff: The Great.
Aspects
- "I'm Radcliff: The Great. I swear!"
- Mangled hands: my reminder of the past
- Persistent seeker of truth
- Trained at the Wandering College
- Never had time for love
Skills
Great (+4): Lore
Good (+3): Crafts, Shoot
Fair (+2): Deceive, Stealth, Will
Average (+1): Resources, Provoke, Athletics, Burglary
Stunts
Energy Shield: You may defend with Crafts instead of Athletics to defend against ranged attacks whenever you can justify quickly creating a shield of magical energy to deflect the attack.
Elementalist: +2 to Shoot when attacking an opponent particularly susceptible to the element you are throwing at them (such as Lightning against a target that is wet, or Fire against a target wearing something especially flammable).
I’ve Read about That!: You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
Stress & Consequences
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.
About the Bestiary
These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.
If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.
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