Fate Bestiary

Tag: cavern


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14 of 45 NPCs

Aspects

  • Massive tunneling pest

Skills

Good (+3): Burrow(Athletics)
Fair (+2): Spray(Shoot), Bite(Fight)

Stunts

Burrow. Gain an extra free invoke when using Athletics to create an advantage by tunneling underground.

Acid Spray. Twice per session, you may use a single Shoot attack to hit up to 3 people in your zone or one zone away when shooting acid. Any targets one space away must all be in the same zone.

Stress & Consequences

 


Aspects

  • Reptile with a hunger for statues
  • Petrifying gaze
  • Softening saliva

Skills

Great (+4): Petrify(Provoke)
Good (+3): Bite(Fight), Lure(Deceive/Provoke)
Fair (+2): Flee(Athletics)

Stunts

Avert Your Eyes. If an opponent is taking an action against you that would normally involve looking at you and they choose to avoid it, you gain +1 to defend against it.

Petrifying Gaze. Each time a target chooses not to avert their eyes when doing something that would normally involve looking at you and does not succeed with style, you automatically deal one point of mental (petrifying) stress.

Stress & Consequences

 


About

“I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design—living and horrible.”
The Shadow Over Innsmout – H. P. Lovecraft

NPC submitted by Marc-André Benoit.

Aspects

  • Undersea-dwelling amphibious humanoids
  • Immortal ... save accident or violence
  • Worshippers of the Great Old Ones
  • “We will conquer the surface world!”
  • Intra-species Telepathic communicators

Skills

Careful: +1
Clever: +1
Flashy: +0
Forceful: +2
Quick: +2
Sneaky: +3

Stunts

Slip Between the Shadows of the Ocean. Because I’m a minion of the ocean, once per scene, no matter the approach, I get +2 when I Overcome or Create an advantage while under water.

Stress & Consequences

   


Aspects

  • Sneaky dim-witted greenfolk
  • No regard for self preservation

Skills

Fair (+2): Sneak
Average (+1): Deceive, Attack

Stunts

Battle Drums. Once per scene with goblins in it, you may bang a battle drum or blow a war horn to call in more goblins. This will summon either 2 more goblins per PC in the scene or one ogre. (This stunt can only be used once per scene, regardless of the number of goblins)

Stress & Consequences


Aspects

  • Bull-headed keeper of the labrynth

Skills

Superb (+5): Charge(Athletics)
Great (+4):, Physique, Fight
Good (+3): Confuse(Provoke), Intimidate(Provoke)
Fair (+2): Will

Stunts

Bull Rush. When you move a zone before attacking with Fight, you may attack up to two targets with the results of a single roll.

Smash. +2 to your roll when using Charge to overcome zone obstacles.

Stress & Consequences

     
   


About

Ogres are commonly found working alongside goblins in exchange for food, but their relationship is tenuous at best.

Aspects

  • Giant goblinkin enforcer
  • Dumber than rocks
  • Smash everything

Skills

Superb (+5): Smash(Fight)
Great (+4): Throw(Shoot), Grab/Break/Stomp(Physique)
Good (+3): Roar(Provoke), Chase(Athletics)

Stunts

Two Birds, One Stone. When you Throw a grappled target at another target, you may apply your attack to both targets.

Earthshake. +2 to Stomp when trying to create an advantage out of disarming someone or throwing off their aim.

You Go Splat. Weapon:2 when you attack with throw in a zone bordered by a wall.

Stress & Consequences

     
 


Aspects

  • Rats of unusual size
  • Sowers of disease

Skills

Good (+3): Scamper(Athletics)
Fair (+2): Gnaw(Fight), Infect

Stress & Consequences

 


About

Slimes are something that can be found in sewers and other collections of refuse. They melt things like wood and metal. Due to their physiology, slimes tend to break into multiple smaller slimes when they are wounded enough to be taken out.

When a large slime is taken out, it splits into 2 medium slimes.

Aspects

  • Amorphous ball of metal-melting acid
  • Feed me

Skills

Good (+3): Dissolve
Fair (+2): Find (Notice/Investigate), Hold/Absorb (Physique)

Stress & Consequences


About

Slimes are something that can be found in sewers and other collections of refuse. They melt things like wood and metal. Due to their physiology, slimes tend to break into multiple smaller slimes when they are wounded enough to be taken out.

When a medium slimes is taken out, it divides into 2 small slimes.

Aspects

  • Amorphous ball of metal-melting acid
  • Feed me

Skills

Fair (+2): Dissolve
Average (+1): Find (Notice/Investigate), Hold/Absorb (Physique)

Stress & Consequences


About

Slimes are something that can be found in sewers and other collections of refuse. They melt things like wood and metal. Due to their physiology, slimes tend to break into multiple smaller slimes when they are wounded enough to be taken out.

Small slimes cannot break apart any smaller. When they are taken out they are removed from the fight.

Aspects

  • Amorphous ball of metal-melting acid
  • Feed me

Skills

Average (+1): Dissolve, Find (Notice/Investigate), Hold/Absorb (Physique)

Stress & Consequences

None (Taken out by one or more shifts)


Aspects

  • Man-sized spiders
  • Fear the flame

Skills

Fair (+2): Bite(Fight), Snare(Physique), Creep(Stealth/Athletics)
Average (+1): Notice

Stress & Consequences


Aspects

  • Magically enhanced teleporting spider
  • Always hungry

Skills

Superb (+5): Teleport(Athletics)
Great (+4): Bite(Fight), Snare(Physique)
Good (+3): Creep(Stealth), Notice
Fair (+2): Will

Stunts

Sneak Attack. You may use Teleport instead of Snare to create an advantage called Ensnared after a teleportation movement.

Teleport Discipline. You can create portals and teleport from one location to another.

Lair Jaunt. Once per turn, you may t use your movement to either teleport from your current location to your lair or from your lair back to within zone of your previous location.

Stress & Consequences

   


About

The Belcher toad is a giant toad with one key difference; it is known to "belch" some of it's extra-potent stomach fluids on prey that has proven itself harder to catch, slowing it's victims and giving the toad its name. It also uses the same stomach acid to break down it's prey after swallowing it whole.

Aspects

  • Bile spewing giant toad

Skills

Great (+4): Spew(Shoot)
Good (+3): Hop(Athletics), Grab(Physique)
Fair (+2): Swallow

Stunts

  • Digest. When a target starts its turn in the toad's stomach, the target takes 1 stress automatically.

Stress & Consequences

   


Aspects

  • Regenerating forest troll
  • Fire/acid prevent regeneration
  • Monstrously Ugly
  • Forest Dweller

Skills

Great (+4): Athletics
Good (+3): Claw(Fight), Stealth
Fair (+2): Physique, Crafts, Notice
Average (+1): Investigate

Stunts

Regeneration. When you are dealt a consequence, you may regenerate and clear the consequence at the end of the round unless fire or acid was used to cause the consequence.

Insatiable. When you have cornered a target, ±2 to Claw attacks.

Stress & Consequences

 
 



Unless stated otherwise, the text of the above NPCs is available under a CC BY-NC 4.0 license.
Art is used without permission. nathanhare.net has no affiliation with the artists and claims no rights to the art.

About the Bestiary

These NPCs were created using Fate Core and are offered as a resource to GMs and players. NPCs with the pregen tag are full-fledged characters that can be used as-is for player characters or Main NPCs in your games.

If you have any suggestions, questions, or ideas, let me know in the comments below! For more information, check out this blog post.




Copyright © 2018, Nathan Hare
All rights reserved

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